Virtual reality game controlled with user's head and body movement detection using smartphone sensors

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Herman Tolle, Aryo Pinandito, J. Eriq Muhammad Adams, Kohei Arai

2015 ARPN Journal of Engineering and Applied Sciences Vol. 10 Issue 20 Article Cited by 16 Quartile

Abstract

This paper proposes methods for detecting user's body and head movement using accelerometer and gyroscope to control the natural visualization of the 3D game object in smartphone platforms. A virtual reality (VR) game has implemented on smartphone to demonstrate the new controlling system. The user can control the visualization of the 3D VR displayed in a new head-mounted displayed (HMD) like Google Cardboard by moving user's head, walking and rotating. The pattern of real-time data gathering from the accelerometer and gyroscope inside a smartphone is recognized to determine user's movement for controlling the visualization of VR game object. Our method success to implement on a virtual reality labyrinth game while the user had to find the way on the labyrinth game by walking, rotating and moving the head to control the game visualization. © 2006-2015 Asian Research Publishing Network (ARPN).

Affiliations

Multimedia Game and Mobile Research Group, Informatics Department of Faculty of Computer Science, Universitas Brawijaya, Jalan Veteran Malang, Indonesia; Information Science Department, Saga University, Saga, Japan