Log data analysis of player behavior in Tangram Puzzle learning game

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Ivenulut Rizki Diaz Renavitasari, Ahmad Afif Supianto, Herman Tolle

2018 International Journal of Interactive Mobile Technologies Vol. 12 Issue 8 Article Cited by 6 Quartile

Abstract

Understanding player behavior in a game is quite important to know people model thinking. Through puzzle games, people can train spatial abilities in a geometry lesson. Spatial ability consists of five groups, one of them is perceptual speed. The Perceptual Speed factor is characterized by the speed in finding a configuration in a mess of distracting material. This research purposes to know user behavior in Tangram Puzzle game based on user data log. Analysis user behavior from two aspects: the dominant of first selecting a puzzle pieces and the correlation between the number of puzzle completion with time. And based on this research can be concluded that player will choose a shape that easily to identified and has a larger size than other to be completed first. Whereas the correlation between the number of completion and time is on a moderate level and quite significant. © 2018, International Association of Online Engineering.

Affiliations

Faculty of Computer Science, Brawijaya University, Malang, Indonesia